Conical Perspective and Fractal Theory:
A Comparative and Contrastive Approach
Daniel Sofron ∗
Abstract: This paper explores a possible connection between Euclidean
geometry, which lies at the basis of conical perspective, and fractal geometry,
which could, in turn, generate a new system of spatial representation in art.
Founded by Renaissance theorists and artists and applied exclusively to the
visual arts as the only method of shaping the pictorial space for nearly five
centuries, conical perspective has been increasingly questioned by modern
artists. As a system of geometric relationships, conical perspective was based
on the principles of Euclidean geometry. The new concepts of non-Euclidean
geometry emerging in the second half of the 19th century have led to a change
in the artists' perception of space, generating a quest for new ways of spatial
representation. In the 1970s, Benoit Mandelbrot theorised a new type of
geometry – fractal geometry – which subsequently became a second antiEuclidean revolution that led to an unprecedented positioning of visual artists
with regard to the expression of spatiality. From this point of view, fractal
geometry can be seen as another system of visual representation of reality,
alongside the already established ones.
Key words: conical perspective, Euclidean geometry, fractal geometry,
fractals, visual representation of space.
Introduction
The role of the systems of spatial representation in visual art is that of
depicting the three-dimensional material reality on a flat surface. While
parallel perspective provides an objective image of the concrete reality
without the involvement of an observer, conical perspective explores it from
a subjective point of view.
Nowadays, conical perspective is generally accepted as being the
only system of visual representation that succeeds in generating a faithful
image of the material reality, according to the human visual apparatus, by
means of its geometric instruments. In many cases, however, artists
representing different eras and artistic styles have sought other methods to
render space, in line with their own world view, determined by philosophical
theories, scientific discoveries, and technological developments.
∗
Lecturer, PhD, Faculty of Visual Arts and Design, George Enescu University of Arts, Iaşi,
Romania, danielsofron@gmail.com
ANASTASIS. Research in Medieval Culture and Art
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According to the Renaissance theory, the visual representation in
conical perspective was correct and natural because it corresponded to human
sight, the painted image being a mirror of the real world and the painting
itself the surface of the mirror. This type of perspective seemed to be the
right answer to all the questions concerning the problem of the illusionistic
representation of space. Conical perspective is the result of the efforts of
generations of theorists and artists who have attempted to provide a
satisfactory method of rendering reality.
The success of conical perspective, which was used as a system for
constructing pictorial space for almost five centuries, was also due to
conjunctural factors. According to art historian René Passeron, 1 they are as
follows:
• the high repute of the Renaissance painters, who developed the
principles of perspective and applied them in their own creations
during the 14th and 15th centuries.
• the Renaissance theory, elaborated by Brunelleschi, Alberti, and
Leonardo da Vinci, which gave perspective a scientific foundation
and considered it to be a true method of representing reality.
• the European art academies, which regarded perspective as a system
whose doctrine aimed to promote the rules of truth and beauty.
Regardless of the fact that conical perspective is still considered to be
the only generally accepted system of visual representation, most painters
have abandoned it in this day and age. Moreover, even some Renaissance
painters were far from strictly applying the principles of Alberti's perspective.
The use of perspective with the aim of creating the illusion of concrete reality
was paramount for those who developed it in the Quattrocento, but some
artists were willing to deviate from the rules because they led to
unsightly distortions and unwelcome coercion of subject matter and
expression when applied mechanically. (…) Modifications of this kind are
applied intuitively in order to make the picture fit the intended expression or
look more natural 2.
This is the case of artists such as Filippo Lippi, Mantegna, Gozzoli,
Bellini and even Piero della Francesca.
At the end of the 19th century, perspective began to be increasingly
challenged by painters, who gave up applying its principles. This change in
perception was brought about by several factors.
The first factor was the emergence of a new concept of space as a
result of technological developments. The increase in the speed of movement
determined the Futurist painters to recreate the sensation of motion and to
René Passeron – Opera picturală, Edit. Meridiane, Bucureşti, 1982, pp. 179-180.
Rudolf Arnheim – Art and Visual Perception. A Psychology of the Creative Eye. The New
Version, University of California Press, Berkeley, Los Angeles, London, 2004, p. 299.
1
2
Conical Perspective and Fractal Theory:
A Comparative and Contrastive Approach
render the evolution of the visual form in relation to the concept of time. In
order to fulfil this desideratum, the Futurists needed to abandon the single
viewpoint and the immobility of the observer. The same was true in the case
of the Cubist painters, who adopted polycentrism with the aim of portraying
novel aspects of the shape of the object and its evolution in space, by giving
the observer the opportunity to simultaneously see the subject matter from
several viewpoints.
Another factor that led to the decline of conical perspective in the
modern era was the rediscovery of ancient and medieval art. In these
creations, the modern painters identified ways of visually expressing space
that fit their own vision. Thus, they discovered possibilities for configuring
the space of the artwork that did not follow the principles of perspective. And
what is more, they observed that although Egyptian, Byzantine or
Romanesque art did not use conical perspective, the creations of these
cultures were characterised by their own forms of representation, which
seemed to be effective and expressive.
The idea that the principles of the conical perspective provide the
only correct way of representing the world, in accordance with the human
visual system, was also questioned by some theories from the early 20th
century. The most important arguments brought into discussion were the
curved surface of the retina 3, the immobile eye, and the fact that images
painted according to the rules of perspective should not be accepted as
natural 4. These theories attempted to show that the rendering of space is
conventional, in the sense that every system of spatial representation must be
learned and that such a system can be chosen by the artist as he sees fit,
because there is no inherent connection between the visual images of the
objects and the objects themselves.
In Languages of Art, philosopher Nelson Goodman states that: “the
behaviour of light sanctions neither our usual nor any other way of rendering
space; and perspective provides no absolute or independent standard of
fidelity” 5. Goodman points out that some of the conditions required by
perspective (monocular view, the immobile eye, the viewpoint at an
established distance) are too artificial and, thus, impossible to achieve.
Another argument that Goodman gives against conical perspective as
a faithful way of depicting reality refers to the representation of parallel lines.
One of the rules of perspective states that any two parallel lines in space
should be drawn as converging, which confirms the statement of art historian
Erwin Panofsky: “all parallels, in whatever direction they lie, have a common
3
The argument is supported by Erwin Panofsky in Perspective as Symbolic Form, Zone
Books, New York, 1991, pp. 31 - 36
4
Arguments presented by Nelson Goodman in Languages of Art, The Bobbs-Merrill
Company, Inc., Indianapolis, 1968, pp. 10 - 19
5
Nelson Goodman – op. cit., p. 19.
ANASTASIS. Research in Medieval Culture and Art
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vanishing point” 6. Goodman highlights the fact that this is not the case
(referring to the vertical parallel lines in the frontal plane), precisely because
of the conventional nature of perspective 7. In his opinion, “pictures in
perspective, like any others, have to be read; and the ability to read has to be
acquired” 8.
Philosopher Klaus Rehkämper 9 refutes the three arguments brought
against conical perspective as a faithful system of visual representation of the
spatial relations between objects. Accepting, however, that these arguments
are reasonable, Rehkämper proves that conical perspective accurately depicts
concrete reality because the theory on which it is based explains human
vision in a correct manner. In his view, images rendered in conical
perspective do not belong to a language whose symbols are chosen by
convention:
These pictures have as a core the natural system of linear perspective
– a system that also describes correctly the way the human visual system
works – and that is why representational pictures of this kind are much easier
to read under normal conditions than any language is 10.
From this point of view, other systems of visual representation of the
spatial relationships between objects, such as the Egyptian perspective or the
Byzantine reverse perspective, can be described as incorrect or primitive.
However, as we have already shown, the painters who used these systems did
not pursue an illusionistic representation of concrete reality. The same was
true in the modern period, when painters aimed at visually representing the
aspects of reality that escape direct observation, the effects of this reality on
their psyche, the “reality” of dreams and of the human subconscious, or even
the “imagined realities”. Thus, we can refer to the relativity of the systems of
spatial representation in relation to the reality that the artist wishes to
translate into images.
In modern and contemporary art, the systems of visual representation
of space are often “juxtaposed”, as the artists are driven by the desire to
convey certain meanings or to add plastic expressiveness to their works 11. In
many cases, terms such as “anti-perspective”, “aperspectival drawing” or
“non-perspectival” are used to describe those creations that do not use the
principles of conical perspective in the representation of space. The painter
6
Erwin Panofsky - Perspective as Symbolic Form, Zone Books, New York, 1991, p. 28.
Nelson Goodman – op. cit., p. 16.
8
Ibidem, p. 14.
9
Klaus Rehkämper – What You See is What You Get - The Problem of Linear Perspective in
Looking into Pictures, edited by Heiko Hecht, Robert Schwartz, Margaret Atherton, MIT
Press, 2003, pp. 184-189.
10
Ibidem, p. 189.
11
Cătălin Soreanu, Lavinia German - From an Exhibition Gallery to a Space for
Contemporary Art Projects. Aparte Gallery of UNAGE Iași in Review of Artistic Education nr.
24, Artes, Iași, 2022, pag. 204-214.
7
Conical Perspective and Fractal Theory:
A Comparative and Contrastive Approach
Zamfir Dumitrescu considers that anti-perspective is omnipresent in the
plastic creation of the 20th century, and, by extension, of all painters 12.
This opinion demonstrates once again the prestige of perspective as
an accurate system of visual representation of the spatial relations between
objects in the concrete world. The “aperspectival” world can be built on the
foundations of the perspectival world in order to surpass it. The
“aperspectival” cubist image is, in fact, a juxtaposition of the various
hypostases of the process of visual contemplation of the object, a sum of
perspectival images.
The new scientific and philosophical theories of the second half of
the 19th century and the first part of the 20th century radically changed man's
perception of the universe and redefined the notion of space, also having a
strong impact on the evolution of visual arts. 13. These theories demonstrated
the need for knowledge systems not to be based on intuitive perceptions of
space and time. In this context, the theories of Riemann, Lobacevski and
Bolyai formulated new methods to define and visualise non-Euclidean spacetime concepts.
The systems of visual representation of space can also be analysed in
terms of their relationship with the underlying geometric theories. As
previously mentioned, conical perspective is based on the principles of
Euclidean geometry. Byzantine reverse perspective can also be explained in
relation to Euclidean geometry, just as Egyptian perspective is rooted in the
principles of descriptive geometry. The methods of spatial representation
used in modern painting are influenced by non-Euclidean geometries.
In the second half of the 20th century, research in physics and
mathematics led to the development of new methods for investigating the
world of shapes, such as René Thom’s catastrophe theory 14, Ilya Prigogine's
dissipative structures 15, David Ruelle’s theory of chaos and strange
attractors 16, Hermann Haken’s synergetics 17, or Benoît Mandelbrot’s theory
of fractals 18. These research directions, known as morphological theories,
Zamfir Dumitrescu – Ars perspectivae, Edit. Nemira, Bucureşti, 2002, p.73.
Mihai Vereștiuc - Object And Objecthood In Post-Minimal Sculpture in Review
of Artistic Education, nr. 24, Artes, Iași, 2022, 194-203.
14
René Frédéric Thom (1923-2002), French mathematician who became an important figure
within the international academic comunity due to his catastrophe theory.
15
Ilya Prigogine (1917-2003), Belgian physicist and chemist of Russian descent, known for
having defined the dissipative structures and their role in thermodynamic systems, a discovery
that won him the Nobel Prize in 1977.
16
David Pierre Ruelle (born 1935), Belgian-French mathematician and physicist.
17
Hermann Haken (born 1927), German physicist, founder of synergetics, a field of science
about the interaction of the component parts of a system that tends towards self-organization.
18
Benoît Mandelbrot (1924-2010), mathematician with dual citizenship - French and
American (of Polish origin), considered to be the father of fractal geometry and one of the
visionary scientists of the 20th century.
12
13
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caused a radical break with the established orientations of the “classical”
sciences.
The morphological theories are a (phenomenological) expression of
appearances. They represent a reconstruction of the universe formed by the
objects of our perception 19, which bears a resemblance to the quests of the
numerous styles of visual art. This allows us to identify a relationship
between the morphological theories and conical perspective, understood here
as a science of the human vision.
Euclidean geometry, which originally used deductive methods to
study flat surfaces and rigid three-dimensional objects, was an abstract,
autonomous universe with no clear connections to concrete reality. Rather, it
described a universe of absolute, ideal values. In this sense, the Renaissance
artists’ desire to construct an ideal world using the principles of conical
perspective was not accidental.
The shortcoming of this system of representation is that it is based on
a number of simplifying theories. The system only describes methods of
spatial construction of simple geometric shapes and bodies: polygons,
polyhedra, circles, spheres, etc. In terms of representing and understanding
the appearance and structure of complex objects created by nature, conical
perspective is limited. The same is true for classical geometry when one
wishes to represent natural shapes and structures on a flat surface.
These arguments are presented by Benoît Mandelbrot when he
develops fractal theory. His statement is perfectly justified: “
Why is geometry often described as ‘cold’ and ‘dry’? One reason lies
in its inability to describe the shape of a cloud, a mountain, a coastline, or a
tree. Clouds are not spheres, mountains are not cones, coastlines are not
circles, and bark is not smooth, nor does lightning travel in a straight line. 20
Mandelbrot points out the discrepancies between traditional
geometry and nature, stating that a large part of natural forms cannot be
adequately represented using notions of Euclidean geometry. He conceives
and develops a new geometry of nature – fractal geometry – which he tries to
implement in various fields. Mandelbrot's theory brings together the studies
of mathematicians such as Waclaw Sierpinski, David Hilbert, Georg Cantor
and Helge von Koch, who, between 1875 and 1925 (a period of crisis in
mathematics), came across bizarre shapes that were in contradiction with
their concepts of space, surface, distance and dimension 21. These shapes,
which defied some of the highly treasured beliefs of the mathematicians who
studied them, are considered the precursors of fractals.
Alain Boutot – Inventarea formelor, Edit. Nemira, București, 1996, pp. 180 – 181.
Benoît Mandelbrot – The Fractal Geometry of Nature, W.H. Freeman and Company, New
York, 1983, p. 1.
21
Dick Oliver – Fractali, Edit. Teora, Bucureşti, 1996, p. 19.
19
20
Conical Perspective and Fractal Theory:
A Comparative and Contrastive Approach
Fractal geometry is viewed as a second anti-Euclidean revolution,
much more powerful than the first one, formulated by the non-Euclidean
mathematicians of the 19th century. The object of study of this type of
geometry is represented by those categories of natural forms forgotten by
classical geometry, forms which are characterised by an intrinsic complexity
and a fundamental irregularity that manifest themselves at all scales of
observation. Fractal theory does not aim to investigate the genesis of shapes;
instead, it develops a new formula for reading existing shapes. It attempts to
explain phenomena such as the hierarchical structure of the universe or the
irregular spread of matter, problems which had been studied frequently but
had not been satisfactorily answered. Its goal does not consist in presenting a
theoretical explanation of these problems; it rather attempts to simply
describe them, to imitate reality by means of purely geometric tools.
With the help of fractal dimensions, a whole universe of shapes,
which escapes Euclidean geometry, can be measured. As mathematician and
computer scientist Dick Oliver argues, for the first time since Descartes, a
completely new tool for measuring space has been created22. In this way,
fractal geometry emerges as a different type of geometry and as a new way of
understanding nature. Since the 1970s, many natural structures have been
regarded as being fractal, and fractals have acquired the impressive title of
“the fingerprint of God” 23.
The term fractal is a neologism coined by Mandelbrot in 1975. Its
etymology 24 comes from the Latin word fractus, derived from the verb
frangere, which means to break, to shatter, to crush into irregular fragments.
The fractal is defined by the French mathematician as a geometrical structure
or a concrete object combining the following characteristics: 25
• the parts, like the whole, have the same shape or structure, even if
they have different scales.
• regardless of scale, the shape of a fractal is highly irregular,
interrupted or fragmented.
• a fractal has “distinctive elements” that can be identified at any
scale.
More specifically, a fractal is a geometric pattern that is self-similar
across different scales. Its repetition produces irregular shapes or surfaces
that cannot be represented by Euclidean geometry.
Artists have shown a particular interest in fractal shapes, especially
after these structures became widely known. As artistic interest has grown, a
22
Ibidem, p. 45.
Richard Taylor – Fractal Expressionism – Where Art Meets Science în J. Casti, A. Karlqvist
– Art and Complexity, Elsevier Science, Amsterdam, 2003, p. 119.
24
Benoît Mandelbrot – The Fractal Geometry of Nature, W.H. Freeman and Company, New
York, 1983, p. 4.
25
Idem – Obiecte fractale, Edit. Nemira, Bucureşti, 1998, p. 72.
23
ANASTASIS. Research in Medieval Culture and Art
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new form of digital art has emerged, quickly gaining popularity both within
and outside the artistic (and scientific) communities. Mathematicians Marc
Frantz and Annalisa Cranell have identified a number of striking similarities
between images created by artists and computer-generated pictures 26. Frantz
and Cranell compare three details of woodblock prints by Japanese artists
Ando Hiroshige, Katsushika Hokusai and Ikkasai Yoshitoshi by pairing them
with three computer-generated fractal shapes. It is interesting to note that,
although these pairs of images look similar, the woodblock prints predate the
computer-generated images by more than a hundred years. The example
shows that artists identified these fractal forms in nature and exploited their
expressive potential before the advent of Mandelbrot's theory. It should also
be pointed out that these images are forms of Japanese art, which resorted to
the conical perspective of the Renaissance for a brief period of time. From
this point of view, fractal art can be seen as another system of visual
representation of reality, alongside the already established ones.
Furthermore, physicist Richard Taylor 27 has conducted research on
Jackson Pollock's paintings, highlighting the fractal aspect of the shapes
obtained by the American artist. Since Pollock's paintings are often described
as organic in character, while analysing them, Taylor applied the same
techniques used to study natural fractal structures. Using computer
programs 28, he demonstrated the striking similarity between Pollock's drip
paintings, certain natural structures and computer-generated artificial fractals.
At the same time, Taylor suggested replacing the term Abstract
Expressionism with Fractal Expressionism in reference to Pollock's work. In
his view, Fractal Expressionism indicates the ability to generate and
manipulate fractal models directly 29.
In line with this idea, we could go even further and propose the term
fractal perspective to describe the innovative method of spatial representation
that contemporary artists have been increasingly using and that heavily relies
on fractal geometry.
Thus, if abstract painting means abandoning the conical perspective
of the Renaissance as a system of spatial representation, fractal geometry is
one of the solutions that painters could resort to when configuring the plastic
26
Marc Frantz, Annalisa Crannel – Viewpoints: mathematical perspective and fractal
geometry in art, Princeton University Press, New Jersey, 2011, p. 142.
27
Richard P. Taylor – Fractal Expressionism – Where Art Meets Science in J. Casti, A.
Karlqvist – Art and Complexity, Elsevier Science, Amsterdam, 2003, pp. 117-144.
28
Cătălin Soreanu – New Media Art: Aligning Artistic Creativity and Technological Media, în
Review of Artistic Education, nr. 22, Artes, Iași, 2021, pag. 206-216.
29
R. P. Taylor et al – Authenticating Pollock Paintings Using Fractal Geometry, Elsevier,
Pattern Recognition Letters, 28 (2007) 695-702.
Source:
https://www.academia.edu/76239188/Authenticating_Pollock_paintings_using_fractal_geomet
ry
Conical Perspective and Fractal Theory:
A Comparative and Contrastive Approach
space of the painting. Euclidean geometry and conical perspective (the latter
being grounded on the principles of the former) are only necessary in
figurative art, especially for rendering simply shaped elements. By contrast,
fractal geometry can be used both for representing complex and very diverse
forms of nature and for configuring abstract spaces. A fractal form of
expression does not design linear systems or configure ordered sets of points.
The artist removes the conventional relationships between him and the visual
field – relationships that are based on perspective and the usual notions of the
Euclidean model. He builds an irregular space in which each element
contributes to the creation of a broken, discontinuous and asymmetrical
fractal form.
Conclusions
Starting from flat fractal structures, mathematicians and artists have
been able to model three-dimensional shapes and create virtual spaces
resembling the real one. The advent of the computer has brought conical
perspective and fractal geometry together, in a joint effort to study the
universe. In both art and science, conical perspective and fractal geometry are
committed to the process of investigating concrete reality. The two types of
geometric approaches, although different, complement each other. In visual
art, fractal geometry can be seen as an additional system of visual
representation of reality, alongside the already established ones, such as
parallel perspective and conical perspective. Given the increasing number of
artists who have been using fractal geometry in their exploration and visual
expression of the material or imagined realities, we could use the term fractal
perspective to describe this method of spatial representation that has been
emerging in art during the last decades.
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